
The Emerald City of Oz
'The Emerald City of Oz' Summary
At the beginning of this story, it is made quite clear that Dorothy Gale (the primary protagonist of many of the previous Oz books), is in the habit of freely speaking of her many adventures in the Land of Oz to her only living relatives, her Aunt Em and Uncle Henry. Neither of them believes a word of her stories, but consider her a dreamer, as her dead mother had been. She is undeterred.
Later, it is revealed that the destruction of their farmhouse by the tornado back in The Wonderful Wizard of Oz has left Uncle Henry in terrible debt. In order to pay it, he has taken out a mortgage on his farm. If he cannot repay his creditors, they will seize the farm, thus leaving Henry and his family homeless. He is not too afraid for himself, but both he and his wife, Aunt Em, fear very much for their niece's future. Upon learning this, Dorothy quickly arranges with Princess Ozma to let her bring her guardians to Oz where they will be happier and forever safe. Using the Magic Belt (a tool captured from the jealous Nome King Roquat), Ozma transports them to her throne room. They are given rooms to live in and luxuries to enjoy, including a vast and complex wardrobe, and meet with many of Dorothy's old friends, including the Cowardly Lion and Billina the Yellow Hen.
In the underground Nome Kingdom, the Nome King Roquat is plotting to conquer the Land of Oz and recover his magic belt, which Dorothy took from him in Ozma of Oz. After ordering the expulsion of his General (who will not agree to such an attack) and the death of his Colonel (who also refuses), King Roquat holds counsel with a veteran soldier called Guph. Guph believes that against the many magicians of Oz (the reputation of which has grown in the telling), the Nome Army has no chance alone. He therefore sets out personally to recruit allies.
Dorothy, accompanied by the Wizard of Oz and several other friends, departs the Emerald City in a carriage drawn by the Wooden Sawhorse, intending to give her aunt and uncle a tour of the land. Many of the people encountered have never been seen in other books:
- The living cut-out paper dolls created by an immortal called Miss Cuttenclip.
- The anthropomorphic jigsaw puzzles known as the Fuddles.
- The loquacious Rigmaroles.
- The paranoid Flutterbudgets.
- The living kitchen utensils of Utensia.
- The anthropomorphic pastries of Bunbury.
- The civilized rabbits of Bunnybury.
- A zebra who holds geographical disputes with a soft-shell crab.
- Other figures, more familiar to readers of previous books, include the Tin Woodman and the Scarecrow, as well as the four tribes of Oz (the Munchkins, the Quadlings, the Gillikins, and the Winkies).
- The Nome General Guph visits three nations: the Whimsies, the Growleywogs, and the Phanfasms:
- The Whimsies are a large and hulking race, but possess disproportionately small heads the size of doorknobs. This causes other species to call them stupid, stripping them of any self-esteem. To deny this, the Whimsies wear enormous, luridly designed masks that cover all of their heads. Their Chief agrees to the deal and sends Guph on his way. The Chief of the Whimsies hopes that when the Nome King reclaims his Magic Belt, he can use its magic to make their heads the size of the masks they wear.
- The Growleywogs are muscular giants, possessing no surplus flesh and no mercy. They are arrogant and cruel. Their Grand Gallipoot agrees to the deal in exchange that they grant them 20,000 slaves from the Land of Oz. As such, they are eager not only to help the Nomes conquer Oz, but also to secretly subjugate the Nomes as well. Of the latter plan, they say nothing and send Guph on his way.
- Last of his meetings is that which is with the mysterious, diabolical Phanfasms of Phantastico. To Guph, the Phanfasms resemble hairy men, but having the heads of various carnivorous mammals, birds, and reptiles. Their true forms, number, standard of living, culture, and extent of influence remain unknown to both Guph and the reader, although both receive hints in the narrative. The first Phanfasm that Guph encountered was one with the head of an owl after getting passed the scarlet alligator on the bridge. Their bear-headed leader called the First and Foremost agrees to the deal so that they can make people unhappy. The Phanfasms tell him that they will conquer Oz alongside the other armies, but they have a secret plan to turn traitor and dominate their allies. Of the latter plan, they say nothing and send Guph on his way.
Having learned of this through Ozma's omniscient Magic Picture, the people of Oz become worried. As the Nomes dig a tunnel for the combined armies to get under the Deadly Desert to the heart of the Emerald City, Ozma uses her Magic Belt to wish for a large amount of dust to appear in the tunnel. Upon emerging, the Nome King's allies therefore drink thirstily from the nearby Fountain of Oblivion, whose waters make them forget their evil plans. The Nome King himself avoids the drink, but is thrown into the fountain by the Scarecrow and the Tin Woodman, which erases his memory too.
Ozma uses the magic belt to send the Nome King and his allies home. To forestall a future invasion of Oz, Glinda the Good Witch uses a magic charm to render Oz invisible and unreachable to everyone except those within the land itself.
Book Details
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EnglishOriginal Language
EnglishPublished In
1910Genre/Category
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Authors

L. Frank Baum
United States
Lyman Frank Baum was an American author best known for his children's books, particularly The Wonderful Wizard of Oz and its sequels. He wrote 14 novels in the Oz series, plus 41 other novels (not inc...
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